Game Off 2019 Day 12

I managed to find a pretty good beginner's tutorial to Blender on YouTube.  It should cover modeling and sculpting with Blender, and I hope those are tools that I would need to create my game's world.  I'm a little worried that it won't cover things like rigging or exporting things to Godot.  Though, I think I found a good link to how to export Blender files to Godot and I'm sure I put it in yesterday's blog.  Nope, it was on day 5 that I linked to the export tutorial.  Hopefully, that DAE file will have information about the collision mesh and not just visual stuff.

Speaking of written tutorials for Godot, I found this one on how to export the game for the web.  However, they don't recommend doing that, because they are going to remove Godot's WebGL 2 renderer.  They say it doesn't work with 3D; which, is pretty bad for a 3D engine.  So, I guess I should forget that idea.  They're still working on Vulkan support for Godot, and it won't be ready until Godot 4.0.  I don't know when that's coming out, but I have a pretty good feeling that it would be too late for Game Off 2019.  However, that progress report shows everything looking so good and I can't wait to use Godot 4.0 for future games!

Well, I'm just going to have to finish watching those video series and hope for the best!

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