Game Off 2019 Day 11
I tried to get a few things done while I was on my Veteran's Day vacation.
I did find a nice video series on how to use the Godot Engine on Youtube. The guy explaining it does a very nice job of telling me about each panel you will see in Godot, and what is the purpose of each thing in those panels. However, I think I hit another snag creating this game...
It looks like I can only add primitive 3D shapes (cubes, spheres, triangles, etc) using Godot. I was hoping that I could take a flat shape and chisel, mold, or sculpt the canyon trial into it. It seems that I'm going to have to use Blender if I want a custom 3D object in the game. So now I have to find a Blender tutorial in order to get started on the game.
Some good news though: it seems that Godot will take care of all the physics and collisions that I would need for the game automatically. I just need to add the correct "collision shape" to each object. Hopefully, I can choose exceptions on what collides with what; because I would like the bees to collide with the player, but I would like them to spawn in hives and fly out towards the player or on a preset path (I don't want the bees to collide with the inside of the hive).
I did manage to create a repository in GitHub for Un-bee Leap-able and push my code to it. There's nothing really there: I just have a spacial node named "Level" (just like how it is in the first video on that list). I don't have a model yet for the canyon, so I couldn't add a "static body" for all the physics bodies to lay on. Tomorrow, I'll try to find a few Blender tutorials and create that canyon model. Hopefully, making a 3D model like that won't be too hard, and exporting it for Godot shouldn't be too hard either.
Man, I hope I start making some real progress soon!
I did find a nice video series on how to use the Godot Engine on Youtube. The guy explaining it does a very nice job of telling me about each panel you will see in Godot, and what is the purpose of each thing in those panels. However, I think I hit another snag creating this game...
It looks like I can only add primitive 3D shapes (cubes, spheres, triangles, etc) using Godot. I was hoping that I could take a flat shape and chisel, mold, or sculpt the canyon trial into it. It seems that I'm going to have to use Blender if I want a custom 3D object in the game. So now I have to find a Blender tutorial in order to get started on the game.
Some good news though: it seems that Godot will take care of all the physics and collisions that I would need for the game automatically. I just need to add the correct "collision shape" to each object. Hopefully, I can choose exceptions on what collides with what; because I would like the bees to collide with the player, but I would like them to spawn in hives and fly out towards the player or on a preset path (I don't want the bees to collide with the inside of the hive).
I did manage to create a repository in GitHub for Un-bee Leap-able and push my code to it. There's nothing really there: I just have a spacial node named "Level" (just like how it is in the first video on that list). I don't have a model yet for the canyon, so I couldn't add a "static body" for all the physics bodies to lay on. Tomorrow, I'll try to find a few Blender tutorials and create that canyon model. Hopefully, making a 3D model like that won't be too hard, and exporting it for Godot shouldn't be too hard either.
Man, I hope I start making some real progress soon!
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