Game Off 2019 Day 1
- After I finished the fourth Pull Request, I received an email congratulating me from dev.to on 10/21/2019. It told me they would put a "badge" profile on its site, so I created my profile on dev.to.
- I got a confirmation email from Hacktoberfest 2019 that I've completed my Pull Requests on 10/29/2019; it came with a link to get my free shirt. I'll show it off once I get it!
- I tried to learn Ruby on Codecademy, but I was super busy and only completed the first lesson. I want to use it to enhance my GitHub.io page with Jekyll.
- I bought another Game Dev book bundle from Humble Bundle: Developing Your Own Games
- Jedulz introduced me to the Godot Engine; it looks promising, but I haven't had the time to explore it.
Now, today is the first day of itch.io's Game Off for 2019! This year's theme is leaps and bounds. Which is feels a bit restrictive compared to previous themes hybrid and throwback. I'm having a bit of difficulty coming up with a cool idea.
A platformer where you can only move left or right after a jump? Feels like it's been done before.
A tactical game with technology progression? Eh, maybe. I'll need some really good core mechanics to make it interesting.
A game where you leap at objects in order to get them to break? It could be seen as a Goat Simulator clone.
Hopefully, I'll get a good idea later. I always hate it when trying to come up with an idea is an obstacle.
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