JS13K Games 2019 Day 25
Ah! I got it! The name for the Bearer's laser cannon will be the "Backscatter Buster"! It's freaking PERFECT! Backscatter is another word for reflection, which will be how the cannon works: it fires a projectile that can hit a wall and reflect back at you. It also contains the word "back", which was the theme of the competition! I was a little worried about calling it a Buster, though. It is also what they call Mega Man's, X's, and Zero's arm cannons. However, Buster is an actual term in the dictionary that means a person or thing that can break/destory/overpower something. That's probably why their cannons are named "Mega Buster", "X-Buster", and "Z-Buster" respectively: they can't just copyright or whatever the word Buster, since you can't really copyright a single word. At least, that's what Quora is telling me.
So, I've never really used the HTML5 Canvas before, if it wasn't obvious from me taking eight days just to get started on this part. I need to have Shield Bearer animating on my canvas, and I found how to animate on the canvas. It seems I just need to get a JavaScript interval started, and have that continuously redraw the stuff on the canvas. I've started setting up my global variables, just like what jedulz did with his entry for the competition. I'm thinking I can have a "start the game" function that can also stop the game on a "game over" state.
I feel like I'm on a roll now, but due to my own "blog rules", I have to stop this entry here. Oh! Don't worry, I've created another entry and I'm still working on my game!
So, I've never really used the HTML5 Canvas before, if it wasn't obvious from me taking eight days just to get started on this part. I need to have Shield Bearer animating on my canvas, and I found how to animate on the canvas. It seems I just need to get a JavaScript interval started, and have that continuously redraw the stuff on the canvas. I've started setting up my global variables, just like what jedulz did with his entry for the competition. I'm thinking I can have a "start the game" function that can also stop the game on a "game over" state.
I feel like I'm on a roll now, but due to my own "blog rules", I have to stop this entry here. Oh! Don't worry, I've created another entry and I'm still working on my game!
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