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Showing posts from September, 2020

JS13K 2020 Game Jam Day 23

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 *Sigh*  It happened again!  Oh, well.  Let's just see how much I can get done before the deadline.  If I don't finish this one, I'll add it to the pile of games to finish:  right next to Shield Bearer. I've been brainstorming a bit on how I could do a menu.  I feel like I should treat a menu like Levels themselves:  the graphics will be drawn on the world, Ratio-Vision will capture that one section and render it, and all the inputs will be driven by a menu controller object.  In fact, I've been brainstorming of a way to handle controls as well:  I feel like there needs to be some sort of abstraction layer so I'm not checking the Unicode for each key, I just have to make sure that a player or controllable object implements certain actions from this controller object.  I'll call this Master Controller!  Yeah, it's not as original as Ratio-Vision, but I wanted a simple name that perfectly describes its functions. I want Master Co...