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Showing posts from August, 2020

JS13K 2020 Game Jam Day 14

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Oh no! Did I really spend fourteen days not coding! No need to really panic, I've been designing most of the game in my spare time. Though I lost so much valuable time not coding! If I didn't tell you already, the theme for 2020's JS13K Game Jam is 404.  One of their example interpretations  was "something missing".  So, I came up with this idea of a Memory-Puzzle-Platformer game where you play as a character that needs to go through this big door.  The issue:  parts of the door are missing and you need to collect the part(s) on the other side of the map to get them.  You will have to avoid enemies and jump on platforms to get to the other side of the map while trying to remember the part of the door that you might be missing.  Once you get to the other side of the map, there will be multiple pieces that could be part of the door or bogus pieces that will waste your time.  I decided to call this game Whole Door.  It's both the objective o...

Are you coding, son?

 Sadly, I've just been coding stuff for my job: very boring websites and no games.  I'm sorry that I lied about coding on the 7th of March 2020.  Things got pretty hectic during the pandemic!  Now, I want to get ready for JS13K games 2020 !  So, let's work some more on Daemon to re-familiarize us with how to make games in HTML5! I haven't been actually coding, but I've been brainstorming on what to do about how many pixels I should try to make each cell on my grid.  I eventually had the thought that it was the wrong question to ask.  What I eventually came up with was a way to force a certain aspect ratio for a canvas that would be used to draw the sections of the map/world as my "camera".  I call it Ratio-Vision! Ratio-Vision is an object with functions to normalize the display between different screen sizes.  One of the problems I found out with my games was that they would play differently depending on the size of my screen.  Shield B...